ABOUT

DUANN SCOTT
Duann designs objects with computational design software & digital manufacturing processes
Specializing in the misuse of machines & materials
For all sales enquiries:
A Biography
Foundational education in Industrial Design at the University of South Australia
Early career designing furniture, public art & sculptures, interiors, exhibition and retail spaces in Australia
Abandoned joint PhD in School of Communications and the The Louis Laybourne Smith School of Architecture and Design at the University of South Australia to move from AUS to USA
Lead the adoption of 3D printing and computational design at companies including Autodesk, nTopology and Shapeways in NYC
Featured in New York Times, Wired, Vogue, Dezeen, Gizmodo, Quartz, Business Insider, CNN, NY Magazine, Forbes, Bloomberg, and a bunch of technical publications
Project clients and collaborators include, but are not limited to Google, Vice, Meta, Victoria’s Secret, Hasbro, Swarovski, MOMA, The Museum of Art and Design NYC, Nike, Formlabs, HP, Inkbit, Holo, and numerous projects under NDA
Duann is the Executive Director of the 3MF Consortium and founder/organizer of the CDFAM Computational Design Symposium Series held around the world
He has lectured at MIT, NYU, Pratt, School of Visual Arts, Harvard, Parsons New School, Fashion Institute of Technology, and more.
His work is available exclusively through Objective Gallery, NYC and Shanghai
Process
Designed using the most advanced computational design and engineering software typically used by the aerospace, motor sports and medical device industries, Duann uses these tools to craft objects that reveal the beauty in equations developed for high performance engineering.
Topology optimisation, generative design and AI are used to create forms that sometimes grow with organic, flowing surfaces that evolve to forms resembling nature, and other times produce angular, brutal structures that reveal mathematic algorithms as three dimensional patterns and the emergent textures and flaws inherent in misused fabrication processes.
All objects are produced using digital fabrication technologies and hand finished in NYC.